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[bounce bugs]


Who, what, how, when, where, and why?
I don't know all the answers, but thanks to some of the trickers out there, it is available. While I will not discuss the findings of the other trickers, I will tell you what I know.

Who- You or any other player in the arena can perform a bounce bug. Once found, they are easy to do.

What- Bouce bugs, aka "Overbounce" (ob) or "horizontal overbounce" (hob) are bugs in the q3 engine code and physics.

How- This is the technical part; I only know that they are performed when falling from certain heights (could be related to the speed at which you fall). I once had a few numbers of heights that gave bounces, but unless you're a mapper they will do you no good.

When- Anytime you wish to do one, as long as certain requirements are met.

Why- I don't know why, but they are fun to find, and use.

Requirements
First off, all that mumbo jumbo I talked about in the tips section, comes into play again. The sv_fps (125), g_synchronousclients (1) and the OSP modifier, pmove (1) all need to be set (properly) to get them to work. Once that is set, you can perform bounce bugs consistently. Unless you have a bounce detector or have the defrag mod, you can't find them without trial and error (Or again, unless you are a mapper and know the heights). Nothing against people that use detectors, but I'm old fashioned and also a purist; I like to find the tricks on my own. Finding them is part of the "trick" and part of the "fun" in my opinion. So since this is my site, I will go on with my opinion :P
If you want to find them without using detectors or the defrag mod, it will take lots of trial and error. Also a good way to 'find' them, is to watch trick videos or demos and when you see one, try it out for yourself. But here's how the trial and error parts works. With the proper tricking physics set, all you have to do is let gravity do it's work. Since it's based on height (or the speed at which gravity pulls you to the ground, but we'll stick with the height theory), find any map where you can fall from. Now here's what to look for: When you hit the ground from your fall, do you simply hit the ground? Or do you hit and slide? If you simply hit the ground you have not found a bounce bug. If you slid, then you are on the right track. That slide will usually happen in the direction you fell from. The second part of the bounce trick, is whether you want to bounce vertically or horizontally. To bounce vertically, you must hit the ground at EXACTLY 0ups. This is why most bounce bugs are done into a wall or into the corner of a structure. If you want to bounce horizontally, just fall in the direction you want to go.

Vertical vs Horizontal
No which way is better or worse, it just depends on you, the tricker. Horizontal bounces are good for getting speed. But first, lets talk about how to get the bounces more consistently. Since we know you must fall from a height, what else is needed (or not needed) to perform a bounce bug? First off, do not hold the jump button as this will negate the bounce effect. And as mentioned already, if you want to bounce vertically, don't hold a direction key when you land. In other words, when you're falling, take your damn hand off the keyboard!!!! But once you land you can air control to your hearts every whim. If it's the horizontal bounce you are after, once you land and slide, start strafe jumping and watch the dust you leave behind! So there you have it... or is it? Now the key to them is falling right? Letting gravity do it's thing, and you're all set? Well, true, but there are other things YOU, the tricker, can do to find them.

We have discussed falling, but falling doesn't always mean walking or running off of a ledge. If walking of the ledge doesn't get you a bounce, that doesn't mean that it doesn't exist there. Go back up and try jumping off. Try shooting at rocket straight down (a rocket jump, without the jump) and fall. Or if you have a ceiling above you, rjump into the ceiling. The reason for that is, bounce bugs are dependent on height... in some sort of quake unit. For example, if a height of 500 units gives you a bounce, 499 will not, nor will 501. So if you have a map with a ceiling, there is a slight chance that with your head on the ceiling (from a rjump) your feet will be 500 units from the ground. 500 was just an arbitrary number I picked, and is not an exact number. Also, a rocket (without the jump) is more consistent than a rocket jump with no ceiling. A rocket (without the jump) will almost always pop you up at the same height every time, where as a rjump requires the same precise timing of hitting jump and shoot, and one unit or millisecond off, can make the difference. Ok, so we've got walking off, jumping off and the use of rockets... what else is there? Jump pads! Walk up to a jump pad and use it.. and find a spot on the ground to land. Did you bounce or slide? No? Try jumping ONTO the jump pad from the ground that it is level on, and land again. Believe it or not, jumping onto a jump pad can make a difference (why, I don't know). Also, try falling onto the jump pad from a location higher than the ground that it is sitting on and try jumping onto the jump pad from a different height as well. Basically, any which way you can hit the jump pad at a consistent level, try it. That's all there is to bounce bugs: Consistency. Also keep an eye out during any games you play... sometimes in a game, I'll shot and die, and when my body falls, it will bounce. If you can recreate it, try it and see if it is a consistent bounce. The consistency comes from being able to recreate it the same way EVERY time. The trick comes from being able to find the bounce, or being able to use it. Finding them the old fashioned way takes time... and the ones I've found without the help of videos and demos were either from luck or from running the maps alot (map knowledge, again something I always stress in tricking!). The uses of bounces vary. I simply think it's hilarious seeing a vertical bounce from the falling spot and back up. Other uses are to begin a strafe run or to jump a very far distance. These are of course the horizontal overbounces, or falls where you slide. That slide can get you speeds up to 1000ups sometimes which can be used to outrun rockets and perform a trick in that scenario.

Below is a demo showing a bounce I found on q3wcp18. In the demo, I show the bounce where I hit the ground at 0ups not using a corner. These are harder to do because you have to be perpendicular to the structure, wall, or object you are falling into. You'll see I'm moving forward, but I actually hit that quad bridge just before I hit the ground, stopping my forward momentum. A tip I have in doing those, is to watch for the jaggies where the structure, wall, or object hits the ground... if there are no jaggies (unless you have some sort of Antialiasing turned on, this may be harder to notice), and you go straight at it, you'll hit it and not have any left or right momentum. The next bounce are the easier ones... using a corner. I then use the ground to demonstrate the normal fall, and a fall with the horizontal slide (hob). Notice the darker area where I land is only a few units different from the part where I slide... again the height is key to doing bounce bugs. Now the hardest of the bounce bugs to do, are the 0ups ones using no structure or wall or object. This means you have to walk, run, rjump, bounce pad etc as usual, and get yourself to have no momentum in any direction except downwards. Very hard, but they have been done. As for the slide tricks... just remember to jump AFTER you land (about a millisecond after is best to keep that speed in your first jump). Use the speed from that slide in jumping gaps, making a run from point A to point B faster, or to out run a rocket for a super duper trick. That's it.. and now for your viewing pleasure...

«Click Here for the Demo!»
demo name: RMRbounce; map used: q3wcp18